Congratulations to the Obduction Kickstarter!

In a bit of my free time I’ve been helping provide additional artwork to Cyan Inc.’s New Kickstarter, Obduction.

You can see some of my work (namely all of the 3d pine trees) at the beginning of their Kickstarter trailer (starting approximately 20 seconds in after Cyan’s logo.)

I’ve included some screencaps for those who don’t feel like clicking through to the Kickstarter page:

Obduction, Cyan Inc.
Obduction, Cyan Inc.
Obduction, Cyan Inc.
Obduction, Cyan Inc.
Obduction, Cyan Inc.

 

See all those trees back behind that awesome extraterrestrial seed pod? Aw yeah, all me.  😉

For practically the entire month I watched the community come together in support of the game and with 3 days left to go the game was funded! It truly was amazing.  :)

My Art Director on the project (Eric Anderson, currently working on Jonathan Blow‘s next game, The Witness,) wrote up a fun series of “Making Of” posts about the trailer:

“Making Of” – Part 1

“Making Of” – Part 2

“Making Of” – Part 3

Yours truly gets a shout-out in part 3, and as a bonus he’s included a shot of some of my Work in Progress tree models before I’d painted textures for them:

"First off... the environment. Originally, I thought I wanted the forest to be very subdued - essentially a silhouette of a treeline. But by leveraging some of Unreal’s landscape tools, I was able to do something much, much more complex and interesting without destroying the scene performance. And a big "thanks" goes out to Melinda Rose for lending a hand and creating the 3D tree models that were used in the promo:"

And just for fun, here are some other WIP variations I made while we were honing in on the look (and polygon budget) of the project:

Pine Tree Progress

 

Pine Tree Progress

 

Pine Tree Progress

I’m so happy I got to help be a part of this. I’ve always been a huge fan of Cyan, and I love any chance I get to work with the team again.  :)

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