While working in Central Media at Microsoft, one of my skill sets was my knowledge of real-world clothing construction and pattern drafting. I was able to put these skills to use creating digital clothing for characters using a combination of programs, most notably Clo3D’s Marvelous Designer, Maya, Modo, and Zbrush. Here are a pair of pants I created from scratch in 3d by drafting the pattern tailored to the 3d character using Marvelous Designer, sculpting details, texturing, and finessing details in Zbrush, and creating a lowpoly mesh in Maya.
These screencaps are straight out of Zbrush. All of the stitching details are contained in a mask layer so the colors can be changed on the texture sheet.
These WIP shots show the game rez mesh:
© 2012 Microsoft Corporation