My Little Pony: Twilight Sparkle

I decided to take a little break from my recent job searching and sewing projects to model some of the buildings and citizens of Ponyville.   As previous co-workers will attest from the figurines that adorn my desk, I’ve always had a soft spot for My Little Pony.  :)

Original Reference:

My Little Pony: Friendship is Magic, © 2011 Hasbro.

UPDATE:
So, I’ve had a few people on DeviantArt ask about my process for making these ponies, so I put together a progression writeup using the screen captures I took while working on Twilight Sparkle.  :)

(Click for larger version)

I probably wont many any more of these for the rest of the ponies since they’re basically just new hair and new textures, but maybe I’ll take better screencaps the next time I start on something new.  :)

7 Responses to “My Little Pony: Twilight Sparkle”

  • Order

    is this autodesk maya that you used?

  • Halokoma

    so I have 3ds max and maya too, and I try how to use it (with videos)
    you’re amazing! Can’t you upload videos or something, how to do these, plz?
    How can I do characters? This way the only one?

    and… what the difference between maya and 3da Max? I saw only that 3ds Max more difficult than Maya.
    plz help me thanks

    http://www.youtube.com/user/halokoma?feature=mhee <- here's my channel on youtube

  • Halokoma

    So I have 3ds max and maya too, and I try how to use it (with videos)
    you’re amazing! Can’t you upload videos or something, how to do these, plz?
    How can I do characters? This way the only one?

    and… what the difference between maya and 3da Max? I saw only that 3ds Max more difficult than Maya.
    plz help me thanks

    • Hi, sorry to disappoint but I don’t currently have the ability to record videos showing my process. Maybe someday. :) As for how to model characters there’re plenty of ways, just as there’re plenty of different ways to draw or sculpt a character – the 3d program is just a tool. In terms of what each program can do, they’re pretty similarly matched – although some people swear that maya is better for rigging and animating. My husband would like me to mention that if you’re interested purely in modeling and texturing (and not animating, rigging, etc) that perhaps you should look into a program called Modo. To me the difference is similar to a language difference. They use the same things, but they’re called different names and placed in different places in the program, and perhaps you have to use them in a different order to get what you want, but they’re capable of expressing the same ideas. Hope that helps and made sense. :)

  • are any of the models downloadible if so where

    also for making movies I would suggest getting a peice of software called Cam Studio its free I am assuming you are using a Windows Based system

  • Halokoma

    Thanks for answer. I didn’t see it yet cause my comments wait moderation (I don’t know why) for 2-3 weeks if I remember well.

    Yeah use camstudio or hypercam (the last isn’t free but with a little logo it makes good films or screenshots). Or camtasia studio, that is professinal; very good and great. That isn’t free but you can crack it 😀 So for serious: these programs rellay good. I have camtasia and hypercam too. I sometimes make films for myself with google sketchup but those horrible cause graphics and sketchup wasn’t developed for film making – it is only model making free software. But if I were you I 100% make films or go to a Film Studio (like Dreamworks) but my dream: I make a film myself then I sell it for a studio. I write books and I want make from it a film. Unfortunatelly I haven’t got money for course :(

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